Audio Director  |  Composer  |  Sound Designer  |  Producer

Richard Dekkard

Multi-platinum composer, producer and audio director — three decades across two careers. Through the 1990s, producer and remixer for Seal, Erasure, Blur, Sasha and John Digweed. Since 2006, Audio Director on The Witcher 3: Wild Hunt, League of Legends and Marvel Contest of Champions.

Every sound hand-crafted and human-curated — delivered through AI-accelerated production pipelines that remove friction, dependency, and wait-states from studio audio work.

Selected Credits

Three decades across two careers — from hit records to game worlds.

Games — Audio Director / Composer
  • The Witcher 3: Wild Hunt
  • League of Legends
  • Marvel Contest of Champions
  • Torchlight III
  • Lego Universe
  • Need for Speed & Skate (EA)
Records — Producer / Remixer
  • Seal
  • Erasure
  • Blur
  • Sasha & John Digweed
  • D:Ream & Howard Jones
  • Mylène Farmer & Kristine W
also recorded as The Bubble, Mindwarp & Meltdown
Screen — Composer / Songwriter
  • House Rules
  • Outback Truckers
  • Deadly Women
  • Dawson's Creek (songwriter)
  • Marvel motion comics
  • Trailers & cinematics

Studio Systems

Beyond the credits: production infrastructure I design and operate so audio teams spend their hours on craft, not friction. Running systems, not slideware.

Systems

Voice-Driven DAW Assistant

Hands stay on the craft, not the housekeeping. Spoken intent becomes precise, reviewable operations the session performs on command — every action approved by a human, nothing hallucinated. Across DAW and audio-middleware platforms.

Systems

Artist-Owned Audio Systems

Fine-tuning, extending, even creating coded audio systems once meant waiting on a programmer. Now the artists do it themselves — AI turns creative intent into working systems, with no one standing between the sound designer and the tools that play their work.

Systems

Custom Engine Audio Architecture

Custom, code-driven architecture, asset tracking, documentation, and tooling built around a game engine’s audio pipeline — the coded backbone a team works inside. On real productions, it’s tripled the team’s productivity.

Systems

Private, In-House AI Infrastructure

AI infrastructure that runs entirely inside your walls — the language-model agents, on-premise processing, and search that power the pipeline. Unreleased material and confidential assets never leave for an outside cloud. NDA-safe by design, not by policy.

AI never touches the art. It clears the road to it — the imports, the wiring, the waiting. What ships is hand-crafted, human-curated audio, delivered at pipeline speed.
Richard Dekkard

Get in Touch

Creative audio direction, and the pipelines that carry it.

Craft

Audio Direction & Original Work

Composition, sound design, and creative audio direction for games, trailers, and interactive media — hands-on and human, first concept to final mix.

Pipeline

AI-Accelerated Tooling

Agent-driven tooling and automation across audio-middleware and DAW platforms, plus Unity/Unreal integration — friction, dependency, and wait-states removed.

Strategy

AI Strategy & Governance

Where automation belongs, where it never does, and how human authorship is protected — self-hosted, NDA-safe, franchise-grade.

Project Video
Click anywhere outside the video to close